CASC/ACÉC - Strategic Report

The Canadian Association for Studies in Co-Operatives (CASC), serves as an academic hub for ​scholars and practitioners who are passionate about co-operatives. With a focus on research, ​collaboration, and knowledge sharing, CASC’s goal is to promote member engagement and ​attract emerging scholars through a revitalized digital presence

Problem Definition:

The current CASC website struggled to ​align with its academic culture, member ​engagement, and social media goals.


Solution:

Working in a team of two, it was our job ​to create a strategic report to create a ​plan for redevelopment.

My Role (in collaboration):

  • Content Strategist
  • UX Designer
  • Project Manager
  • Research Analyst

Research & UX Design:

My colleague and I worked closely to research, prepare survey questions and interview users. Having ​collected the data, we used Miro to organize and analyze the information. During this phase we also ​prepared a content audit, competitive and comparative anaylsis, heuristic analysis, as well ​as a SWOT ​a​nalysis.


The Client said:

I was really impressed with how ​well they understood our typical ​users and what we could do to ​attract aspiring scholars, who are ​more likely to be digital natives ​than our current members. The ​personas they created to illustrate ​user experience were very ​perceptive.”



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Content Strategy: I had a lot of favourite parts to this project, but I love content strategy the most. ​After proposing a new site map, I prepared a content strategy that would align with the client’s new ​needs from their website.

Reports and Presentation: During our time working with the client we maintain regular meetings, ​and provided reports and presentations, so that our client would receive what they most need.

The Client said:

The report they produced is ​practically useful. They cared ​about the work they did and ​approached this assignment ​seriously...



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DYL Communities - ​Design Project

DYL Communities, a membership based platform for facilitators to engage their communities ​through gamification and real-time collaboration. Built on the First People Four Principles of ​Learning, DYL is a pre-built platform where leaders can set up quickly, using the provided tools ​for impactful, meaningful and efficient community management.

Problem Definition:

Leaders struggle to maintain engagement ​in their communities using traditional ​methods, resulting in fragmented ​communication and missed opportunities. ​Membership based platforms have a ​learning curve that stops leaders from ​building membership.


Solution:

Create a pre-built membership platform ​that increases engagement without the ​common pitfalls of traditional platforms, ​and complicated membership building ​sites.

My Role:

  • Founder/Product Manager
  • Content Strategist
  • UX/UX Designer
  • Project Manager
  • Research Analyst
  • Copywriter
  • QA Lead

Where this idea started: I have been a professional facilitator for many years, leading into designing ​workshops, and managing communitities. I started out on using Facebook groups, and Google ​Classroom. I discovered that there are many membership/community site building platforms out ​there, but I found that they were cumbersome, and didn’t give me what I needed without a big ​learning curve. I dreamed of a pre-built platform that I could start right away, like google classroom, ​but with the ability to meet online within the membership.


At the same time, I learned about design thinking, and I realized that this is a great tool that could ​be adapted for facilitators to bring their community together and create engagement.

Ideation: I came up with this equation ​in my mind, and I decided to test it. I ​ran a series of workshops, with the help ​of my colleague, where we applied ​design thinking to personal obstacles ​and goals in supportive group settings. ​I then surveyed the particpants to see ​how they felt about the process.


100% of participants said that the ​process was valuable to them and they ​felt closer the the people who ​participated.

Anonymous respondent said:

“Collaboration is the foundation of ​humanity, and always deserves ​special attention.”



Research & UX Design:

I started by researching the industry to see if this concept should be pursued. I prepared a ​competitive analysis, business strategy, and persona interviews, which led to the following two ​samples of personas.

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User Journey: I worked through user journeys for each of my personas, which led to ​creating various iterations of sitemaps. I like to work things out on a Miro board. I use ​Relume to build the official sitemap.

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Wireframe to Prototype: I started with good old fashion paper, which I used to test with my peers. ​Working in Figma, I created a low-fi wireframe mock-up. I created a style sheet and logo for a ​hypothetical organization, and then moved on to prototype.

TechStack: After much research, I created this tech stack. My choices are based on privacy for users.

Reports and Presentation: During our time working with the client we maintain regular meetings, ​and provided reports and presentations, so that our client would receive what they most need.

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Centennial College Safety Watch is a site and an app designed to provide information and ​resources for students and staff at Centennial College. The domain and the app were created at ​different times and contain some cross over information. However the app is meant to be used ​in real-time. Whereas the domain is focussed on indepth information and instructions.

Problem Definition:

Both the domain and the app are ​somewhat burdened with too much ​information, and inconsistent content ​strategy.


Project:

My colleague and I were tasked with ​preparing a content strategy report. This ​report includes personas, content as ​conversation, current state analysis, user ​flow, competitive analysis, SWOT, ​environmental scan as well as ​recommendations for an ideal state.

My Role (Collaborative):

  • Content Strategist
  • UX/UI Designer
  • Research Analyst


Centennial College

Safety Watch -

Content Strategy Report

Content Audit

Working with my colleague, we reviewed the Safety Watch domain and app, noting ​inconsistencies, and issues and generally auditing the content of the sites.

Comparative Analysis

My colleague and I prepared an extensive comparative analysis. We looked at the safety apps of ​several colleges and universities.

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Persona and User Journey

We were provided with a scenario, and created a persona and user journey. From there we ​created recommendations for an ideal state.

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During the process of designing DYL Communities, I ran workshops to beta test the core ​concept, bringing design thinking as a support group methodology. I designed the workshop, ​wrote a manual, and set up a Miro board for participants to use. Before the workshop I sent out ​an onboarding survey. I also surveyed participants at the end of the workshop.

Problem Definition:

Engaging online communities can be ​difficult, as it can be hard to get people to ​share. By using a Miro board, and design ​thinking strategies I was able to keep ​users engaged, while provided them with ​a high quality experience.


Project:

My colleague assisted me in the ​facilitation of the process.

My Role (Collaborative):

  • Strategist
  • Social Innovator
  • Instructional Designer
  • Main Facilitator


Beta Workshop -

Content Strategy Report

Workshop Design: I started with the workshop design. I like to keep things very clean and ​organized, and always start with a responsive table of contents, and use tables to capture ​information. This keeps things very clear. This workshop was very small, however workshops ​may have hundreds of pages and sections, with extensive resource lists.

Miro: Working with Miro, I started with instructions and a demonstration board. My co-facilitator ​provided the instruction, and I led the users through the process.

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Facilitation: I love facilitating groups! It was a joy to work with the group of users.

User Feedback: The goal of the beta workshop was to find out if design thinking could work as ​an engagement tool. The survey results indicated that 100% of participants felt that it was ​worthy and fun. We also recieved some great feedback for our user journey.


When asked what they enjoyed most, one participant said: “The group ideas part! it gathers all ​the juice from different brains :D”

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